The Pip-boy project has finally been finished, after a bit of a hiatus. The last things that needed doing were finalizing the electronics, and writing the software. My original plan was to just use a Raspberry Pi to power the whole thing, but it turned out that dealing with the inputs from the physical buttons… Continue reading Fallout Pip-Boy 2000 Mk.I replica – Part 5: Electronics and software
A recent interaction with AWS support reminded me of something that happened to me and a co-worker some years ago in a previous job. The people and companies in the story have been anonymized, but I’m “Eric”. I (“Eric”) worked for the online development team of a large media company (The Company) “somewhere in Europe”.… Continue reading A story of a web server installation
I’ve noticed before that this build has some issues with scale, but now it’s really hitting home. Some of the details are ridiculously fiddly. Starting with the faux vacuum tubes; Not too bad, just smaller than any real vacuum tubes would be, and even then they aren’t actually fully shown from behind the grill.
So that happened. And I spent much longer than should’ve been necessary to figure it out. What I was trying to do was this: Create a symmetric AWS KMS CMK Use that to generate a couple of asymmetric key pairs Save those key pairs to Secrets Manager, using the above CMK as the encryption key… Continue reading AccessDeniedException: Access to KMS is not allowed
I’ve added some more detail. Now I think this is getting to stage where there will be no more major changes, and where the next prints will the final pieces.
Here’s another one of my projects that has been on the back burner for quite a while: A replica Pip-Boy 2000, as originally seen in Fallout 1, Fallout 2 and Fallout Tactics (with minor differences). I’m designing the prop in Blender, and mostly 3d-printing the parts. The Pip-Boy will be powered by a Raspberry Pi… Continue reading Fallout 1/2 style Pip-Boy 2000 replica – Part 1: Design
TL;DR: It’s a dedicated desktop Pong console for two players. An Arduino Uno provides the brains, and an Adafruit 16×32 RGB LED matrix the display. The only inputs are two potentiometers connected to two of the analog inputs left free by the LED matrix. There are a couple of pins still available, and initially thought… Continue reading DYI Pong console based on Arduino and an RGB LED matrix
It looks like no-one has yet taken advantage of the CC-BY-NC-SA licence under which Adam Savage kindly licenced his plans for the EDC One and EDC Two bags. I’m not planning on making one of the bags anytime soon, but I did want to take a look at the plans. Since I couldn’t find a… Continue reading Free download of Savage Industries EDC One and EDC Two plans
NOTE 2019-06-26: The original way this check worked with Terraform 11 no longer works with Terraform 12, as v12 checks that attribute names are valid. The code has been updated accordingly. Instead of a null resource, we now use a local_file data source with Terraform 12. I’ve recently begun working with Terraform at work to… Continue reading Explicit workspaces for Terraform